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we-get-acquainted-with-s-prologist-daydream-forgotten-sorrrow-1 – test

We get acquainted with the prologue of Daydream: Forgotten Sorrow

The demo version of the platformer about the kid Griffin and his friend, the plush bear Birley, I looked at the autumn festival Steam Scream Fest. Then the game caused me conflicting sensations. On the one hand, she looked pretty nice and played well, at those moments where everything went, as planned by the developers. On the other hand, I came across a couple of moments, where not everything passed, as conceived and pretty stuck, at the second of these points, I spat and scored for the game.

This was actually a shame, since in Daydream: Forgotten Sorrow It was felt good potential. But objectively – I want to play the game, and not fight with unfinished mechanics.

Surely, not everyone read my note about the games that I looked at Steam Scream Fest, So, I will briefly outline the moments because of which I scored on the game. Both of them are associated with the behavior of a friend and partner of the baby Griffin – a plush bear Birli.

In the first moment, he did not reach the desired object, returned back and hid in a corner (perhaps he decided to cry quietly), without reacting to any commands. And in the second – this blank simply began to behave like a real blank, creating completely not what was required of him, constantly returning to me and looking at me with devoted eyes. In this episode, I specifically stuck for twenty minutes, not understanding what the game wants from me. I was pretty chilled, I could not stand it and climbed into YouTube, look at what needs to be done there. But, even having found out, I could not perform the necessary actions due to the behavior of a plush boob.

In general, it was after the second www.kingdomcasinouk.net/ of the described episodes that I scored on the game. And so it would have remained if its authors had not unsubscribed under the video with the passage of the demo. To my comments, they reacted completely adequately, saying that they were working on these nuances.

Such a reaction bowed me to the idea of ​​giving the game a second chance and demo Daydream: Forgotten Sorrow I sagged on my computer literally until recently, waiting for my wings.

And this hour has come! True, the demo refused to start, instead opening the page of the game in Steam. Obviously, in that form, it is no longer available. So, I no longer downloaded a demo, but the prologue of the game and passed it.

Well, already already, I have sho about this to say? I must admit, both episodes, which I mentioned a little higher, did not cause me any problems. Bear reacts to teams normally. And the moments where something does not work out for me are not caused by a curvature of the gaming mechanic, but by the fact that I do something wrong (in other words-a curvature of my hands).

Herself Daydream It is a three -dimensional platformer, which is terrible in places atmosphere, in some points resembles Little Nightmares. The similarity is added by the concept itself, where we control the character with the side of the side, but in the three -dimensional space. And the presence of a bear’s partner is even more related to the game with the second part Little Nightmares.

We have to play for the kid Griffin, and at the right points you can throw it out of the window so that he climbs and open the passage or give him a command so that he will perform the right action in one place, while the kid is busy with something else under our sensitive leadership.

The riddles that have to be decided in the game, from what I saw have quite logical solutions. Unless, in the one on which I got stuck during my previous acquaintance with the game, there is still an unobvious moment, as it seems to me. And not the fact that I would quickly get it, how to grab the rope there. But maybe this is in me a form of experience of the previous attempt.

But the cool solutions of game riddles, such as the repair of the rails and the launch of a toy steam locomotive with a mikha-core to light a path in outcome darkness, is well diluted with the atmosphere and cause a smile.

Visually the game looks very nice. But with performance, she has problems. In any case, with the re-tracing (even on its average quality and with some tanks disconnected), the frequency of frame. It was probably worth cutting off the ray tracing to zero. But in any case, it does not seem to me that the game with such a picture should slow down on a relatively good gland. Well, okay, so far we are not dealing with the final product, so certain roughnesses are excusable.

The music in the game is also very pleasant. By the way, YouTube curses slightly, in terms of copyright. But without fanaticism, so this does not threaten the channel.

分类: review

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