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starfield-shattered-space-improving-li-ihrigol-posl-vsey-kritika-ly-nil-il-1 – test

Starfield: Shattered Space – whether the game improved after all criticism or not?

Let’s figure it out right away. Yes, I liked the main game. I wrote several publications about her on another resource. I still consider Starfield a good game that exceeded my expectations. At the same time, the addition in me caused mixed emotions, and in some places even disappointment.

For context, I will quote my result for the main game:

As a result, for me Starfield This is the best game Bethesda At the moment, the quintessence of all that I love them. Every hour out of 135 was spent with pleasure without a single hint of boredom.

DWPR

Of course, Skyrim remains in my heart, but in Starfield Many points are better made: partners have character and their own history;role -playing elements The Elder Scrolls And Fallout, has a noticeable effect on dialogs and gameplay;The main plot is well structured and has a clear finale. Today I want to talk about the addition of Starfield: Shattehed Space .

Table of contents

A mysterious distress signal

During traveling in space expanses, I accepted a lot of signals. Once I even flew for dinner to my grandmother, who shook a pension in space travel. However, one distress signal was distinguished among the rest. It is difficult to say what exactly, but an unpleasant, sticky feeling appeared inside me, from which a chill ran across the skin.

Having scored the coordinates from the received radio broadcast, I made a jump into an uninhabited system. A drifting space station appeared before my eyes. As I found out later, it was called the “oracle”. Despite the bad foreboding, I forced myself to be shying through force.

The situation at the station was, to put it mildly, gloomy. In addition, she turned out to be de -energized. I’m not a big flight lover in zero gravity. A feeling of loneliness rolled on me – the halls of the station were empty. However, they were not long empty.

At some point, aggressive blue silhouettes of people began to arise. They joined the battle, teleporting, not giving me a moment to a break. I was lucky that I did not emphasize the ballistic weapon – otherwise I would fly around the station, like a blowing balloon.

As it turned out later, these vortex creatures were the personnel of the “oracle”. I managed to find a couple of employees whose reason was still preserved. True, our conversation did not last long. Under the oppression of the forces unknown to me, they went crazy. I had to kill them.

Information received by the records that I found, moving through the once -populated large halls of the station, gathered in a single picture of what happened. Scientists of Va’ruw’s houses clearly did not take into account something during their experiments, as a result of which the entire station with the staff began to “jump” through the systems. I am surprised that they have scientists at all. These fanatics are famous in all civilized systems with their radical religious views. It would be interesting to see how religion and science coexist. However, it is already clear that the latter is lame.

Having turned on the power, it never occurred to me nothing better than restart the central computer of the station. This caused another leap in an unknown system. The speakers made a sharp, piercing wheezing. An excited voice sounded, trying to understand what happened to the “oracle”. It turned out that the planet that is visible in the window – the house of those very religious fanatics.

Andrei was on board with me, which for the first time in a long time ended up on her native planet. Knowing the customs of the local public, we both contracted in anticipation – the feeling that something dangerous was waiting for us, the breasts squeezed us. There was no longer back. Our ship landed in the capital of the Va’run house – the city of Dazra.

Your own among strangers

A delegation awaited us at the ramp. To our surprise, their mood turned out to be peaceful, although the tension was noticeable in the air. They were interested in the details of our arrival, questions that we barely managed to realize. During a conversation from the fog, the shadow came out a vortex silhouette – Anasko Va’ruun himself, the leader of the Va’run house. I managed to talk a little with him.

From his jerky speeches, I realized that the Dazra was going through the best of times. And around was visible devastation. The once huge and beautiful city was now more like slums. Something happened here definitely. Something that claimed a lot of lives, instilling doubts about the correctness of the Va’ruun house.

The delegation was shocked that I could hear Anaska, as if it were an incredible event. I turned out to be the only one who can come into contact with him. Naturally, this instantly settled in their souls confidence that I was a chosen one sent by a great snake in order to resolve their troubles.

For the final confirmation of my status, I was offered to go through a rite of initiation, a strange and mysterious, immersing in the deepest traditions of the Va’run house. I went through the dark labyrinths of the cave, where the walls were decorated with ancient images, and in the air the smell of ancient foggy stories hung in the air. Not that I was very inspired and believed in the mythical great snake, rather all this remained for me a distant and incomprehensible legend. But I knew that this would help to make contact with local residents and avoid unnecessary questions. The level of xenophobia here, according to rumors, is prohibitive ..

This is the link of additions. Sounds intriguing, really? The potential literally signs from each detail, given the whole mystery of the Va’run house and the presence of a partner with local roots, which could add depth and context. However, whether Bethesda managed to truly disclose this faction, give answers to previous questions and organically enter the addition to the general outline? Short answer: Not really. Despite the promises, much remains at the level of lack of conduct and superficiality, leaving behind a feeling of incompleteness and unfinished ideas.

The mysterious house is Va’run

The first and most important disappointment is that Va’ruw’s house is not as mysterious as it seemed. Collecting grains of information scattered through the colonies of established systems, something like a dune is drawn in the head. In addition, it should be a closed society, since no one knows where they live.

In fact, a completely stranger who has connections in all major institutions of the Galaxy becomes “his own” too easily. Sometimes the authors are trying to show that not everyone is happy with such a turn of events. However, mostly people are favorable and accept the hero. This causes some bewilderment, given the rumors that fly around the galaxy. Perhaps not everyone should believe.

You can even find a closed branch of Chunks on the Dazra – a huge network of fast foods. This phenomenon also has an explanation in the game. However, doubt how such a mega corporation could keep the location of the native planet at home Va’ruun.

Perhaps these are trifles, but it is from such details that there is an understanding that this is not a mysterious fraction at all. They even have the details of the ships and weapons are the same as in the entire civilized part of the cosmos. Is it not strange that all civilizations have the same level of technological development? Given the isolation of the society of the Va’run house, it does not look very believable.

Yes, we already know that they are purchased from smugglers. This can explain the availability of goods from civilized systems. But, in general, the aura of mystery quickly disappears. This is a faction that is practically not distinguished among others. There are definitely no more differences than between Freestar Collective and combined systems.

Nevertheless, we are given more information about the Va’ruun house. Their political system, subcoverous games and problems of local residents are quite interesting. Here we are immersed in the relationship between the Va’run house and the wa’ruun fanatics. Get ready for unexpected facts and gray morality, where not everything is so definitely.

It is interesting to see the interaction https://casinosroom.co.uk/ of science and religion. In dialogs, options with questions often arise as one knit with the other. It seems to me that writers managed to find balance and harmoniously integrate science into a religious society. In any case, I have no questions or nit -picking to this aspect.

For a better understanding of the religious component of the Va’run house and how it changed over time, the quest “The Path of Atonement” is provided. Its essence is to get around all the sanctuaries on the planet, having read a little wisdom on each of them. In the end, you can discuss your research with a path. This quest can also serve as a starting point for acquaintance with the planet.

Va’ruun’Kai – Destroyed Greatness

If there is practically nothing happens on Jamison, Akile, or Volle Alpha outside cities, then on Va’ruun’Kai the main activity is just in the vastness of the Wasteland. The variety, however, is not very large: various kinds of buildings captured by fanatics of Va’ruun, farm, dam and pair of places with spacers.

Landscapes cannot be called exciting. These are mainly rocks, plains and rare trees. The sky is almost always painted in lilac. Honestly, there was nothing to catch on my eye. The design of the planet evokes boredom. Underground complexes look much more interesting and atmospheric than the surface.

The capital itself, the Dazra, in size, seems to be inferior to other big cities in the game. This, of course, can be explained by a disaster. Residents from time to time say, they say the city was once magnificent and beautiful, and now only a fraction of the former remained from it. Well, very convenient.

At the same time, it is difficult for me to call the local design unique. Yes, the sanctuaries look really unusual, but otherwise these are all the same boxes that can be found on other planets. Probably because of the general devastation, it is difficult for me to feel the atmosphere of the Dazra.

When you walk along the neon, new Atlantis or Akill-City, you feel the uniqueness of these places. You immediately understand the character of local residents and their customs. It’s hard to feel something similar here. Honestly, this city is not very different from various kinds of buildings that are generated in random planets. But still, the citadel, with its gravitational fields, holding the destroyed rocks and buildings in the air, remains an impressive sight. These elements add to the planet at least a little uniqueness that is so lacking on the surface and in the Dazra.

Stories to hear whether you want?

Fortunately, there is something to do on Va’ruun’Kai, in addition to looking at the local “beauty”. True, those tasks that are related to the surface of the planet can quickly bother the player. Here is a standard set: collect the readings of the sensors spread throughout the planet;Analyze the plants, which are also in all ends of the planet;go around all the sanctuaries in a certain order. Ok, the last example is not the most successful.

The same quest “The Way of Atonement” can be dull, after all, the sanctuaries are located relatively far from each other, but it has interesting moments. Firstly, no markers-you need to independently subtract the order of bypassing the sanctuaries from the book. This is even more immersed in what is happening, forcing to feel that the player is really engaged in pilgrimage. Secondly, already plunged into local culture, it is nice to meet local pilgrims, try not to let them fall under the bullets of the wa’ruw fanatics and significantly sigh after reading the next wisdom in the sanctuary. Thirdly, the final dialogue makes it a little to be filmed, giving a pleasant aftertaste. He gives to reflect on the world order, his own place in it and as the same terms can be incorrectly interpreted.

The situation in the capital is already much better, but there are frankly unsuccessful quests here here. I experienced the biggest grief when I protected the second in the blood duel. I studied all the diaries that I found, plunged into the history of the family, learned many details, but this did not affect the dialogs. They did not give me any opportunities to influence the situation, except for a small choice in the final itself. It would be possible to make a good psychological quest, but it turned out some kind of soulless story that you do not believe in. It is so unprincipled and ridiculous that I underestimated the bar of expectations.

Fortunately, there are not so many such quests, and most have pleased me. For example, A House Divved begins as a request to deal with deliveries, and ends with some detective adventure. Moreover, here we are given the opportunity to complete the story in several ways. There are even part of the research that there will be no record in the diary. The player, understanding the context and the situation, may think of where to look for more evidence. In general, this is probably one of the best quests in addition.

Another story is designed by Horror with stylistics. The player enters the laboratory where some experiments were conducted on people. It was scary for me to move around these rooms. Designers tried to glory. And although at Bethesda It turns out to create an interesting environment, to tell a story with it, occasionally slipping the notes, but due to the fact that their games strongly depend on the mechanic, they cannot create interesting combat situations.

You can penetrate the laboratory in several ways, one of which completely deprives the player of that nervous atmosphere, which is heated in this quest. The battle with the boss is just a zilch. I don’t go to enemies ahead. I hide and shoot because of shelters. Therefore, the boss scored quite easily, not meeting either resistance or confirmation of the horror that he experienced while he was going to him.

He was not so terrible

Once a local lady on the farm seized me. I then worked as a courier. She told me everything about the previous deliveryer. Even praised her hairpin, and how she treated her the past courier. I would be a fool if I had not tried to ask for a soup plate. However, I was disappointed.

I wrote down my shame

There are still such quests that seem like cute trifles created for general immersion. I was given the task of tracking that my grandfather drinks his medicine. Getting into his apartment, you see all the neglect of the situation. Conducting a cleaning in the house and talking with his grandfather, you understand that he had lost his granddaughter who cared for him. If the grandfather does not take the medicine, then almost everything forgets. In general, he does not drink pills to avoid painful pain from awareness of the situation. I can’t blame him for it.

To my surprise, hours later, when I passed another quest, in no way connected with this grandfather, I met the vortex silhouette of his granddaughter. And here, too, neither a magazine nor a marker tells what to do. I myself guessed how these two stories are connected and what to do. Such moments emphasize that immersion in the game can be deep if the developers provide players with freedom of research and comparison of facts. It would be great if there were more such moments!

Three houses to rule all

Fortunately, the main plot offers excellent tasks. Basically, we will help three great houses. We will need their support to try to get to the citadel, find the leader of the Va’run house and make some fateful decisions. Along the way, we will reveal the traditions and internal conflicts of great houses.

Each house has its own problems that you need to figure out. The most interesting story at the house Ka’Dik. Initially, it seems that the situation is simple, but as it plunges into it, it becomes obvious that there are several options for solving it. I will immediately learn about how some houses relate to fanatics va’run. This all perfectly complements the overall picture, showing the complexity of what is happening.

As the plot moves, we understand that Anasko Va’run decided to repeat the ritual of his ancestors in order to contact the great snake. He wanted to get instructions and find the true path. However, all that he managed to destroy the city and the lives of people.

He appears here an uncertain leader who has lost the oppression of the responsibility assigned to him by society. He expects parting words from the Great Snake, because Anasko should be the one through whom the deity acts, but in the ears there is silence. This experiment, which he repeated for his great -grandfather, but on a larger scale, is a desperate step.

Bethesda Never famous was neither by production or freedom of choice, but for some reason I decided to focus on a manually created chamber history in addition. In my opinion, this damaged the perception of the game. The player is literally chained to one planet. All action, with the exception of entry, occurs in the Dazra. From this, the finale, which, in theory, must affect all the fractions, is felt by a little town.

Particularly strange, in my opinion, is the decision to settle fanatics Va’ruun on the same planet. I don’t know how the Dazra looked before the disaster and what troops she owned, but fanatics live literally under their nose. It would be logical to highlight them a separate planet. This could be tied up space battles and interesting situations.

At the same time, Va’ruun’Kai is a small planet. The patch that is allotted for the game runs quickly enough. I didn’t even use the car added in one of the updates. This causes bewilderment, because the saturation of events is quite dense. The feeling that the events of the event are taking place in the backyard. Too many questions for this planet. In some places it interferes with diving.

The main plot is interesting from the point of view of Laura and what is happening in tasks, but the story itself is not impressive. Any faction from the main game is significantly superior in the plot. Tasks, although interesting, but almost always include cleaning the premises. At some point, I caught myself thinking that I was playing a lut-player.

Slowly I shook the trigger

I can’t call the latter a minus, because I like the main gameplay Starfield. This is one of those games in which I am pleased to roam the locations, read notes and participate in shootings. I guess I would compare this to The Division . It is also nice to walk on Christmas New York with weapons at the ready.

A dynamic and unexpected battle came out

IN Shattehed Space added a little more interaction with the environment. True, this mechanics are used only a couple of times. With it, for example, you can make a new passage. Naturally, this is provided only in some pre -established places. Therefore, it seems to me that this is rather a pleasant feature than something that has a significant impact on the gameplay.

I did not immediately understand how to get out of here

There is no development of gameplay in the addition. You will not find here and new skills. The addition brings several new guns, grenades and types of armor, but does not make significant changes. There is still a new type of enemies, but I did not remember anything.

But something happened to the Luta system. The player can find a yellow or purple thing in a box that stands in the most prominent place. At the same time, in another box hidden in a non -obvious place behind several expert castles lies garbage. What logic was guided by a person responsible for this is not clear to me.

Andrey

How I do not understand why they forgot about Andrea. I specially took it on this trip, expecting the developers provided some interesting moves. I have not received any of this.

The story of Andrei, our partner from the Constellation, is closely connected with the Va’run house. Those who passed her personal quest understand what is being discussed. It would seem that he is a chance to find out what happened to the traitor who substituted Andrei, and to whom we passed the advice. However, she is silent almost all the way. All this story as if there was no.

Extremely rarely in dialogs, lines for it appear, which contain some lengthy sayings. They always work for the opponent convincingly, although they do not sound like that. This is all the authors of the game. I think it’s a shame.

Where is the money, Lebovsky?

And also a shame – to demand that money for this addition. In my case, it was included in the Deluxe edition of the game, so I can say I got it for free. I have not experienced the disappointment that I could get by buying Starfield: Shattered Space For $ 30. The price for this addition is pure madness.

With all the pluses that possesses Starfield: Shattered Space, It hurts to watch how the potential is washed off in the eyes in the toilet. Va’ruw’s house is disappointed against the background of the information that we were given in the main game. This is probably one of the worst fractions presented in the game.

Interaction with partners also upset. If in Starfield Collectors on the Constellation periodically commented on what was happening, reacted to the course of history and were included in it, then this is not felt. The situation with Andrei causes Frustration at all. It is impossible that no one in Bethesda I did not remember that among the companions there is a native of Va’ruun. I can never understand this.

It is not surprising that relatively few people played in addition. Steam achievements statistics are surprising: achievements from Starfield: Shattered Space occupy part of the place in the ‘Rare’ category in my profile.

At the same time, I enjoyed the shootings, which are here with excess. I liked the majority of quests, although there were those without which the addition would be better. I can even accept the main plot with all its weakness. I like how Shattehed Space expands the ENT and shows the life of Va’Rouns at home, despite the chamber of what is happening.

For example, I found a budget report in which the official reproached the growth of the budget for medical equipment. In his eyes, this testifies to the heretical essence of the Minister of Medicine, because instead of relying on faith, he tries to improve medical equipment. The game teems this kind of details, which raises even more questions to unrealized things that were on the surface. Yes, yes, I’m talking about Andrew.

Addition Starfield: Shattered Space could be much more than it is now. Unrealized potential causes too much disappointment. With all the advantages of the game, the addition is still inferior to the main game. It is even worse than some fractional branches in the main game. At the same time, in general, I am pleased with the time that I spent on Va’ruun’Kai.

Starfield I received many patches. I went through the game almost on the release, so I did not find all the innovations. The area of ​​the area, finally, can be used. Now it is easy to navigate on it.

With a recent update, the vehicle was added. I would not say that it was very useful to me. Still, I would like to have a car at a time when I ran according to planets in search of artifacts or when I knocked out achievements. Now, given the va’ruun’Kai chamber, there are enough of their two.

The same car

The most pleasant addition in patches was the new fraction of the ranger. The introductory quest gives out a spacecraft. I even remembered the “steel rat” Harry Harrison. It seemed that a great spy story awaited me ahead. However, it was only one quest of such a plan. Further the player awaits endless orders ..

I also learned that Starfield has many different options for universes. I passed the “new game+” only once. It seemed to me that the changes would depend on the actions of the player in the previous universe. However, once I arrived in the box only to see the mature bark. She led a gang that terrorizes the Galaxy. It was her answer to the death of her father.

In general, each time you can be completely different, become a witness to other events and get stuck in search of an ideal universe. I was struck by this discovery. It is a pity that many players will never know about it.

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